

Solar plants have a decent output, but a high cost. The first of the viable pollution-free plants. Probably a viable option for most cities, although smaller cities might need to under-fund to keep costs down. The oil plant sits between natural gas and coal in terms of both pollution and cost-efficiency, with added output as a bonus. While it's definitely a viable option for some cities, its high pollution means you'll want to build this far away from your residental areas, preferably at a corner, to keep the pollution down. The coal plant provides the best output-to-cost ratio, but produces the most pollution of any power plant. The big issue with natural gas is its lack of raw output natural gas plants will struggle to provide for large cities for this reason.Ĭoal Power Plant Coal Power Plant Natural Gas Plant Natural Gas PlantĪ viable alternative to coal or oil, natural gas has a lower level of pollution, but a higher base cost. The power of the windmill is acceptable for initial settlement, but beyond small cities, wind power just isn't scalable the small output and high base cost make large-scale use of wind power just not feasible. In addition to these power plants, there's also the Waste to Energy Plant, which, while also a power plant, is listed in the sanitation section. The speed of deterioration is increased if the funding is lowered too much, therefore, avoid setting the funding below around 70%. If you let a power plant deteriorate all the way, it will explode, therefore, it is absolutely not a good idea to let that happen. Power plants, like all utility structures, will deteriorate over time, which results in the capacity and thus the efficiency decreasing. If you need to transfer power over greater distances, you'll need to build Power Lines. Power is automatically distributed among adjacent buildings, up to a distance of four tiles. While there are power plants that don't pollute, this advantage is offset by a bad efficiency and thus a high monthly cost. Most power plants pollute, and so must be built away from residental zones, preferably inside the industrial zone. The game provides a variety of power plants for you to build, and others can be unlocked later on. Buildings that are missing power will display a no power zot, making them easy to spot. If your city does not have enough power, it will start experiencing rolling blackouts, which has a catastrophic effect on your Mayor Rating. Therefore, power plants are needed to power up your city. Power, or electricity, is necessary for any city, as nothing will grow and no buildings will work without being powered.
