
Do the same there with a tower, or maybe two, and a guard flag on the trading post.Įxplore NW to get the third trading post, defend it like the two others and build tower, explore east for the third rogues den. When the caravan reaches the exit you`ll get another trading post. While it`s moving build a tower next to the trading post and guard the trading post with another 500 flag. Build a blacksmith and get the sword, leather armor and bow.Įxplore to the NE as soon as possible after this, then put a 500 on the rogues den up there and another 500 escort flag on the caravan.
#Majesty 2 gold of chyort upgrade#
Three rogues guilds and a marketplace first, then destroy the rogues den to the left, and build a rangers guild and upgrade a bit. (I think a single elemental had just arrived and was flinging one of my rogues around when I last completed the mission!) If you act swiftly, you'll make the gold and complete the mission before the elementals become a problem. The time you lose at the start with more expensive guilds churning out more heroes will hopefully pay off later on when you have lots more heroes to multitask. The prima game guide shows this mission can be done with all 5 guilds provided you don't upgrade any guild beyond level 2.

#Majesty 2 gold of chyort plus#
Plus you can research enchantment in your wizards guild which also pays for itself after just 3 heroes use it I never research the potions though. Sometimes I didn't even destroy all the rogues guilds but I would always uncover 2-3 trading posts and do the 15,000 gold escort mission.Įdit: Only just thought of this, but on ANY map, the magic bazaar should ideally be the first building built after the wizard's guild, since earning 200 gold per day, after just 13 days, it has paid for both itself AND the wizard's guild! Even if you do NOT intend to get wizards out on this map, it is worth building these two buildings as early on as possible for the bazaar's income. Apart from flags, that is all the money I spent! Explore all the way to the ends of the map in a couple of different directions at a time - but destroy things one at a time with a group. Earned enough to upgrade rogue guild to level 3, blacksmith, statue, marketplace items and a few upgraded guard towers to hold the pesky minotaurs at bay while you are exploring the map. I charged 6 brand new rogues straight at the rogue house near starting point. That was slightly more challenging but even more fun. Also succeeded with 3 rogues and 3 clerics by using protect flags on rogues to get clerics in on the action. I used "blitzkrieg" tactics - just 6 rogues (upgraded one guild to level 3). avoid holy ground with fear flags if necessary unless going pure rogues, I wouldn't upgrade any guild past level 2. don't upgrade your palace, I strongly doubt it could pay for itself in this level

destroying all guild houses gives you a nice surprise bonus each trading post you uncover in exploration becomes your own in subquest you can make 15000 gold escorting a caravan. each guild house you destroy nets you 5000 gold.

Key things which may help you in this mission

YOu need to get exploring units out ASAP, uncovering the map In this mission, you don't have the luxury of time. On previous maps, you could dig in and build up base first, explore later when you have strong parties. This was the first level my ass was handed to me also.
